Very cool game! Things i like: - Cool cutscenes with blueprint style. - Detailed and original story (villain as protagonist) - Cute visuals - Different Powers like breake walls and become fluid - Different level styles (sidescroller, top down, puzzles)
Things that could improve: - Lasers could have sounds. - Sometimes little too hard. - Magnets could have some "attraction" effect. To tell that they attract Eviler.
Super cute concept and I love the amount of animation on the main character. I am not sure if the dark objects are meant to function the way they do where you can stick to them but not move, it felt a bit clunky but I wasn't sure if it was intended. I did find a bug in the second room with the crate, if I carried the crate to the southern wall it would jump outside of the wall and then back inside but become non-interactable in the process, soft locking the game. I had fun hunting for bugs and this is a cool project so great work.
Thank you! There are in fact, objects you can stick to, that's a part of the game, I have received criticism of them, but I didn't have time to fix that and I didn't know how to fix it. The bug with the crate is actually an anti-softlocking feature, if it gets stuck on the wall, it teleports it to a point near the player, maybe I check that later, or you can send a video or screenshot of that happening, I always like some feedback to improve the game!
It's always difficult to get everything done in time for a game jam! I think maybe a sound effect to show you are sticking to them but can't move would help make it clearer.
I took a video of the bug I found https://bsky.app/profile/bughuntingquest.bsky.social/post/3lgeyb7tny22e and posted it to our bluesky - after the box jumps back in bounds, I am clicking on it but it isn't interactive. Eventually I was able to get it to respond but it happened each time.
Strange, I made the crate teleport a bit close to you after you push it out of bounds, so you don't need to restart the level, but I'll see why that's happening for the final update on the game. I guess I can just make it unable to be pushed out of bounds. Thank you anyway!
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Very cool game! Things i like:
- Cool cutscenes with blueprint style.
- Detailed and original story (villain as protagonist)
- Cute visuals
- Different Powers like breake walls and become fluid
- Different level styles (sidescroller, top down, puzzles)
Things that could improve:
- Lasers could have sounds.
- Sometimes little too hard.
- Magnets could have some "attraction" effect. To tell that they attract Eviler.
Great Work!
Super cute concept and I love the amount of animation on the main character. I am not sure if the dark objects are meant to function the way they do where you can stick to them but not move, it felt a bit clunky but I wasn't sure if it was intended. I did find a bug in the second room with the crate, if I carried the crate to the southern wall it would jump outside of the wall and then back inside but become non-interactable in the process, soft locking the game. I had fun hunting for bugs and this is a cool project so great work.
Thank you! There are in fact, objects you can stick to, that's a part of the game, I have received criticism of them, but I didn't have time to fix that and I didn't know how to fix it. The bug with the crate is actually an anti-softlocking feature, if it gets stuck on the wall, it teleports it to a point near the player, maybe I check that later, or you can send a video or screenshot of that happening, I always like some feedback to improve the game!
It's always difficult to get everything done in time for a game jam! I think maybe a sound effect to show you are sticking to them but can't move would help make it clearer.
I took a video of the bug I found https://bsky.app/profile/bughuntingquest.bsky.social/post/3lgeyb7tny22e and posted it to our bluesky - after the box jumps back in bounds, I am clicking on it but it isn't interactive. Eventually I was able to get it to respond but it happened each time.
Strange, I made the crate teleport a bit close to you after you push it out of bounds, so you don't need to restart the level, but I'll see why that's happening for the final update on the game. I guess I can just make it unable to be pushed out of bounds. Thank you anyway!
Also, could you playtest this other game I made? It's one of the best I've made, with a similar artistic style to LTVSTW.
https://nightfoxy25-animations.itch.io/the-people