Hey there! I'm Nightfoxy25 Animations, AKA Brigadeiro. I'm a Brazilian dev making games, mainly in Construct 3, you may know me for games like Ugly-Thing: Game I. I normally try to have quality over quantity (mostly). Check out my Comic Studio account, I do some cool stuff over there, sometimes even related to my games!
I used to make animations on a YouTube channel, they are terrible animations, wouldn't recommend watching, my current ones are way better.
I've always had an interest for programming and have wanted to program, although I would only start recently. This interest for programming likely came from the fact my dad is a programmer and my friends have done programming in the past before me, so maybe that's a reason. I have many plans on what games I'll make, studios I could open, you know? Always keep an eye on that, you never know when I'll make a game.
I began programming games recently, as aforementioned, back in November 2023, which was when I created Throw-A-Thing: Physics Simulator, my first ever game. A simple physics simulator made in Construct 3, looking back, it doesn't have much special other than some features and the OST, I really like its OST. I had the idea for Throw-A-Thing when I was trying to make a platform-shooter inspired by Freddy In Space, maybe one day I get back to it. Throw-A-Thing would receive 5 more updates before ending its development was put on indefinite hiatus, and most likely cancellation.
Then, I stayed a bit quiet at the programming for a few months, until I got back to it publishing Ugly-Thing: Game I, my first high-quality (kinda), long-length game, I'm making it to learn more about making animations and code in Construct 3, as I'm still kinda of a beginner. I am pouring all of my heart and effort into Game I, and hope you all have as much fun and rage playing it as I did!
I also published BROOKFIELD, it's not MY game, but I am deeply related to it, I'm a close friend of BROOKFIELD's dev, so I had permission to publish it. Me and BROOKFIELD's dev have plans to update it one last time once I get to learning Unreal Engine, but for now, keep waiting.
Remember the Freedy In Space-inspired space shooter-platformer I mentioned? Guess what, it's connected to Ugly-Thing too, it was supposed to be an Ugly-Thing game, where he'd defeat aliens and stuff, way before Game I's story came up, before Goobers and Texto, and the gun sprite from the Game area in Throw-A-Thing was a laser gun you'd use to shoot. I still want to make this game, but not as an Ugly-Thing game, instead, as a new game, "Spaceship Mice". I'll say more later.